Welcome to my portfolio!

My name is Philip Riley, and I am a Producer at Zynga. I studied Level Design, Production and Scripting at the Guildhall at SMU. I enjoy building a  smooth-running, engaged, and highly productive team, building stunning levels, crafting bullet-proof scripting and pushing technology to its limit. I’ve created two distinct, unique methods for random level design with the Unreal engine in two Gears of War projects, Bedlam and Derelict.  Additionally, I completed my Master’s Thesis by creating a method of Procedural Level Design within Skyrim.

Thank you for looking at my work, and feel free to contact me with questions.

Individual Levels







Team Game Projects







Resume Download